The Zalozhniy Quartet

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The Story So Far
Or: Rutabagas

Our protagonists are a loose trio of freelance operatives of one sort or another: Dharma Rose “Dirge” Giraud; Julia “Purple” Jackson, and Aedan “Banshee” Callaghan. Dirge was backpacking through Berlin when she received a job offer via dead drop email from a Croatian fixer of her acquaintance named Georg Rudek. This offer was forwarded to her compatriots and the trio converged on the designated meeting site, a rented meeting room at the Dubrovnik Hilton.

Upon arrival, the trio found Rudek waiting for them with a laptop and a thumb drive. Their mission? To retrieve the contents of the laptop belonging to Canadian general Malcolm Lennart, and ensure the general himself did not retain any copies thereof, ideally without killing him; then bring the data to Sarajevo and pass it to a Serbian middleman named Anton Dedopovic. The pay would be 100,000 euros a piece, half immediately, half on delivery. The money was wired to their accounts from a mafiya-owned bank in Archangelsk, and the trio set about planning an approach. General Lennart was apparently in the bad habit of bringing his work home with him (against several security regulations), and although he keeps the laptop with him throughout, the home or transit between may offer the most promising opportunities for theft. Our heroes have located a possible hideyhole near his townhome and have identified security systems nearby which could be compromised for additional coverage. At close of session, all was ready for preliminary surveillance of the general’s day to day routine. But the clock is ticking…

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